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Intro and Flavor Section:
Mission Nine
Yellow-Grey Array:: L
The lack of air became more and more of an important feature of my escape. Panic had filled my mind, of course. It was a bizarre mixture of feelings. Of course let me first disclose that it was unpleasant. But the burning in my lungs, the hollowed feeling in my chest, my jerky movements, the discordant distortion and clashing of untrue colors in the dim world around me, it was so different from the other things I had felt.
Before I had finally loosened the damnable hinges on the hatch, I began to look at the whole situation with a bit of lightness. I thought that it was so, for lack of a better word, humorous. Maybe not in the fact that I thought I was going to die, but more so that it was all so conscious.
Details Section:
Synopsis...
You now are certain of that "Second Society." It is not anything like how we live currently. In fact, despite how truly existing it is, you can't help but feel that "real" is not an apt description.
Task List
Sabotage the rails and lock the station.
++Hidden Task [Clue Uncovered]: 'It's not unlikely that the Artisans are monitoring this situation. If only I had some way to keep them from knowing...'
~*~
Splash Text: (Transcription Note: Undeciphered.)
Mission Statistics, Mode Notes
Tip: You can change mode settings on the Priority Menu.
No detail given on enemy weaknesses. Undetermined number of enemies. Only Scripted Enemy Encounters. Story Mission, no rewards granted on replay this save.
Start mission at 9/81 Eff. Health[3 Stamina] and 12/100 Eff. Lucid[4 Will]. Standard Penalties apply.
Chronicle Mode [Not Enabled]: Start with full Eff. Health and Eff. Lucid. One or more Scripted Enemy Encounters are removed. Enemy will still be faced in dialogue.
Danger Fantasy Mode [Not Enabled]: No items except Danger Fantasy items are carried over. Start with DRAINED status. One or more Scripted Enemy Encounters are added. Enemies are modified.
Random Mode [Not Enabled]: Random modifiers are applied.
Guilt Mode [Not Enabled]: NBH spreads faster, chain reactions more likely. Enabled DARK GAMMA PILE for 1 less action. +333% Loot Rarity. +333% Enemy Action and Health. +333% Self Action.